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61. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
Hyperforce99 wrote: i would rather see something that makes more sense instead of making tracking disruptors effect missiles. such as a high slot module that acts as an automated point defense turret. It could intercepts a certain mount of mis...
- by Vanessa Vansen - at 2012.05.14 20:41:00
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62. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
Quote: We also wanted to update the Tracking Disruptors to affect missiles too, but the version we implemented was too limited (it only worked if you were flying certain ships and/or the enemy was using certain missiles). We havenGÇÖt found a g...
- by Vanessa Vansen - at 2012.05.14 16:37:00
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63. Sticky:New dev blog: Factional Warfare overhaul - in EVE Information Portal [original thread]
CCP's claim: Datacores are passive Well, that might be true, but they are only a part of a process, namely being able to build a T2 item. So, let's have a look at the whole process. 1) Train skills 2) Grinding standing 3) Start obtaining RP to ...
- by Vanessa Vansen - at 2012.05.11 16:15:00
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64. Sticky:New dev blog: Factional Warfare overhaul - in EVE Information Portal [original thread]
A bold way to make datacores "active" ... Remove T2 BPOs -> provide isk replacement
Remove R&D agents -> reimburse all skill points in R&D skills unless they are a requirement for another trained skill
Sell BPOs (yes, BPOs...
- by Vanessa Vansen - at 2012.05.10 20:19:00
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65. Sticky:New dev blog: Factional Warfare overhaul - in EVE Information Portal [original thread]
CCP Ytterbium wrote: Hey people, here are some answers for you. * THE DATACORES, IT'S OVER 9000?! Good point regarding mechanical engineering datacores, we will most likely spread this type out to all factions before release. Regarding the...
- by Vanessa Vansen - at 2012.05.10 17:48:00
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66. Sticky:New dev blog: Factional Warfare overhaul - in EVE Information Portal [original thread]
Excellent idea with the datacore! (yes, it is ironic) Datacore available via Faction LP store -> no need to train science skills at all. Together with new LP reward, you might be able to profit by teaming up with your enemy. Destroy ship, get...
- by Vanessa Vansen - at 2012.05.09 17:59:00
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67. How to improve a nomadic lifestyle - in Player Features and Ideas Discussion [original thread]
Fanfest Keynote - POS crossing fingers
- by Vanessa Vansen - at 2012.04.19 04:34:00
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68. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
So, one thing to keep in mind ... With all the ship lines ... what's going to happen when you introduce them? e.g. consider a maxed out (in other words "perfect")hulk pilot ... (not taking leadership bonus into account) What's going to happen wh...
- by Vanessa Vansen - at 2012.04.03 19:18:00
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69. How to improve a nomadic lifestyle - in Player Features and Ideas Discussion [original thread]
Inside station lab And it has been suggested by CCP itself.
- by Vanessa Vansen - at 2012.03.31 18:22:00
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70. Sticky:New dev blog: EVE Launcher Issues - in EVE Information Portal [original thread]
Divi Filus wrote: Posting this here, because CCP apparently cba to check their own thread in the appropriate forum, and apparently this is of too little concern for the issues thread: Mac users are still stuck with launcher version 1.04, whic...
- by Vanessa Vansen - at 2012.03.16 13:40:00
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71. Sticky:New dev blog: EVE Launcher Issues - in EVE Information Portal [original thread]
What about the option to let the launcher window be available to launch multiple clients on mac? And now that you may have settings different settings for each character, how about being able to copy them, so that you don't have to do all the set...
- by Vanessa Vansen - at 2012.03.16 05:17:00
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72. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Vanessa Vansen wrote: ok, so I did some calculations with all sub capital ships (including industrials) ... training all sub capitals to level V: one race: current system: 8'394'786 proposed system: 8'394'786 two races: current system: 14'30...
- by Vanessa Vansen - at 2012.03.08 16:46:00
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73. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
ok, so I did some calculations with all sub capital ships (including industrials) ... training all sub capitals to level V: one race: current system: 8'394'786 proposed system: 8'394'786 two races: current system: 14'302'228 proposed system: 16...
- by Vanessa Vansen - at 2012.03.08 15:59:00
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74. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Andski wrote: Tippia wrote: Vanessa Vansen wrote: Oh, and please help me, what is bad about "having access to too many hulls by training one skill"? I can't accept that argument, since you could also use it to introduce racial T2 ship ski...
- by Vanessa Vansen - at 2012.03.08 14:10:00
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75. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Tippia wrote: Vanessa Vansen wrote: Oh, and please help me, what is bad about "having access to too many hulls by training one skill"? I can't accept that argument, since you could also use it to introduce racial T2 ship skills. Hence, your ...
- by Vanessa Vansen - at 2012.03.08 14:06:00
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76. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
CCP Ytterbium wrote: Q: If you want to make skills consistent, why donGÇÖt you make all of them generic instead of inserting racial variants for destroyer and battlecruiser classes?
A: That is mainly because turning all ship racial ski...
- by Vanessa Vansen - at 2012.03.08 13:49:00
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77. Sticky:New dev blog: U and I - Our Little Improvements Together - in EVE Information Portal [original thread]
Did you get forced to write this dev blog to get some people away from Rebalancing EVE, one shitp at a time ? Seriously: Good job! And take it as a compliment that you don't have as many pages as the devblog mentioned above. (No offense to C...
- by Vanessa Vansen - at 2012.03.07 21:55:00
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78. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Caius Sivaris wrote: A Lunchbox wrote: After reading all this, I have come to the conclusion: I must be the only person in eve to train bs 5 for normal bs Carry on flameage Oh no you are not. Maxing up something you actually enjoy flyin...
- by Vanessa Vansen - at 2012.03.07 15:25:00
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79. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
CCP Ytterbium wrote: ... CSM NOT INCLUDED?!: I will be honest by saying this is due to my own failure here, please do not blame CCP, or any other employee on that matter. I just plainly and simply forgot to include them in the feedback ...
- by Vanessa Vansen - at 2012.03.07 13:28:00
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80. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Vanessa Vansen wrote: Cleaning the skill tree for ships is not a bad idea, but why should that mean introducing racial destroyer and racial battlecruiser skills? And a few line later you group the ships with what they have in common. That's th...
- by Vanessa Vansen - at 2012.03.07 06:45:00
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